I chased the fun!
Introduction This is a follow-up post to Forgetting the gimmick . In the last post I ended by saying I had 2 options; Remove the original gimmick and lean into the new one. Go all in on clarity and keep the original gimmick. But this was wrong. There are more options, there always are. Instead I decided on the "chasing the fun" principle. Where you allow your original idea to transform based on new discoveries during prototyping. This does not mean you have to remove the original gimmick, but instead you adapt it. This post is about why I chased the fun and how that changed the mechanic. The Original Mechanic I started with a jump that the players controlled using their camera angle, looking up meant jumping higher and looking down was jumping lower. However there was a single action that I really enjoyed doing; running around and flicking your mouse right before jumping. This made the experience feel powerful, like there was a real power behind your jump. And this feeling i...