Forgetting the gimmick.
Introduction For the past couple of weeks I have been working on a mechanic, with the focus of making this single mechanic stand out without the need for a full game around it. As I continued designing I ended up losing sight of the original gimmick, I got carried away. How do you end up losing sight that badly, and more importantly, what do you do once it happens? The Mechanic I started out from a previous idea called " The Impossible Jump ", in which you had to jump across a gap and it was nearly impossible, the player required a specific angle and speed to cross the gap. This inspired a mechanic around camera angle based jumping , the mechanic allowed the player to jump higher or lower depending on if they were looking up or down. Losing Sight That's where the trouble began, that lunge, that damned lunge... I added a lunge mechanic while in the air. I wanted to create a way for the jumping to feel more fun, and it was, the dashing around in the air, the jumping power y...